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Modern Military Desert Base

this was for my 3d Environment class in which I was supposed to create a 3D world in Unreal Engine. I used blender to create the assets and used basic materials that were shared across all assets to optimize the project. I was given the freedom to come up with my own game concept, art style, and overall design for everything. I chose a low-poly stylized setting to transfer this into a VR project down the road (currently working on it). Additionally, I chose this because I had limited time to create a full and immersive world and this provided me with a fast and efficient solution to achieve the project goal within the given timeline. The assets are all inspired by 2000's/ 2010's US military in Iraq and Afghanistan.

a view from the gunners turret looking out over the convoy ahead

a view from the gunners turret looking out over the convoy ahead

the motorpool where all the vehicles are stored

the motorpool where all the vehicles are stored

the entrance to the base

the entrance to the base

looking into the sunset from the firing range

looking into the sunset from the firing range

the convoy from another angle

the convoy from another angle

the obstacle course was designed as a tutorial area for the player to learn basic mechanics. next to it you can find the shooting range to learn weapon mechanics as well.

the obstacle course was designed as a tutorial area for the player to learn basic mechanics. next to it you can find the shooting range to learn weapon mechanics as well.

overlooking the base you can see the heliport, a field hospital, the headquarters with its antenna, and the living quarters on the far side.

overlooking the base you can see the heliport, a field hospital, the headquarters with its antenna, and the living quarters on the far side.

signs tell the player where to go

signs tell the player where to go

a power generator with particle smoke effect

a power generator with particle smoke effect

overall view of the base

overall view of the base