this was for my 3d Environment class in which I was supposed to create a 3D world in Unreal Engine. I used blender to create the assets and used basic materials that were shared across all assets to optimize the project. I was given the freedom to come up with my own game concept, art style, and overall design for everything. I chose a low-poly stylized setting to transfer this into a VR project down the road (currently working on it). Additionally, I chose this because I had limited time to create a full and immersive world and this provided me with a fast and efficient solution to achieve the project goal within the given timeline. The assets are all inspired by 2000's/ 2010's US military in Iraq and Afghanistan.