This little guy was made during my intro to sculpting class and was merely a practice object, but he turned out awesome and I would love to do something more with it.
The task was to create a model of our choice that had hard and organic surfaces so we can learn the difference in sculpting. We started with creating the concept on paper and created a low poly model, high poly sculpt in mudbox, and finally baked and textured it in substance painter. Lastly we were tasked to import the model into a game engine of choice and create a presentation slide.
The needles and flowery/hairy bits are made up of polygon cards to keep the polys down but it turned out pretty good.